Road placement rules apply here, but ultimately you can build a road anywhere as long as it is attached to an existing road. Roads are worth 1 point, and settlements, cities, and knights are worth a varying amount of points, in asscending order as you move around the board. Everything on the board (sheet of paper) is predetermined. Island One is played over the course of 15 turns. For both islands, players will be given a starting point where future roads must be built from. Once done, they can use their resources to build and earn points. Players will roll the six dice up to three times per turn, setting aside the dice they wish to keep after each roll. The costs of these items are also familiar: wood and brick for a road wood, brick, sheep, and wheat for a settlement 3 iron ore and 2 wheat for a city and wheat, sheep, and iron ore for a knight. In both games you will be building roads, settlements, cities, and knights – this should all sound fairly familiar. There are two ways to pay the dice game – Island 1 and Island 2. That does make this version a tad easier. While you compete with others to get the highest score – or be the first to 1o points – what each player rolls is just for them. While the regular Settlers of Catan is a very social game – what others role impacts you – the dice version is a very signular experience.
Still, when Asmodee gave me the great opportunity to review the Settlers of Catan dice game, I was really intrigued – I’m a huge fan of games like Dice City, and generally if dice are involved, I’m in!
It once was at the cutting edge of the board game space, but it no longer has the charm and strategic elements necessary to play with the big boys like Tapestry, Scythe, and others. Author: Adam Roffel Category: Articles, Board Games News, News, Date: 7th June, 2021 I’ve never been a huge fan of Settlers of Catan – for longtime board game fans, Settlers of Catan has fallen into the category of casual board games, alongside the likes of Monopoly, Sorry, and The Game of Life.